title: "Older Adults Learning Computer Programming: Motivations, Frustrations, and Design Opportunities"
authors: Philip J. Guo
venue: ACM Conference on Human Factors in Computing Systems (CHI)
year: 2017
footer: "Honorable Mention Paper"
links:
- Blog post
- Press release
- Podcast
tweet: Many people over age 60 want to learn to code but get frustrated by cognitive and social factors
abstract: >
Computer programming is a highly in-demand skill, but most
learn-to-code initiatives and research target some of the youngest
members of society: children and college students. We present the
first known study of older adults learning computer programming. Using
an online survey with 504 respondents aged 60 to 85 who are from 52
different countries, we discovered that older adults were motivated to
learn to keep their brains challenged as they aged, to make up for
missed opportunities during youth, to connect with younger family
members, and to improve job prospects. They reported frustrations
including a perceived decline in cognitive abilities, lack of
opportunities to interact with tutors and peers, and trouble dealing
with constantly-changing software technologies. Based on these
findings, we propose a learner-centered design of techniques and tools
for motivating older adults to learn programming and discuss broader
societal implications of a future where more older adults have access
to computer programming -- not merely computer literacy -- as a skill
set.
bibtex: >
@inproceedings{GuoCHI2017,
author = {Guo, Philip J.},
title = {Older Adults Learning Computer Programming: Motivations, Frustrations, and Design Opportunities},
booktitle = {Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems},
series = {CHI '17},
year = {2017},
isbn = {978-1-4503-4655-9},
location = {Denver, Colorado, USA},
pages = {7070--7083},
numpages = {14},
url = {http://doi.acm.org/10.1145/3025453.3025945},
doi = {10.1145/3025453.3025945},
acmid = {3025945},
publisher = {ACM},
address = {New York, NY, USA},
keywords = {computational literacy, learning programming, older adults},
}